![]() ![]() To take a step back and explain: The 4X is built on the idea of taking something small and building it up to dominate the entirety of the game’s setting. But it also, like Civ and like the genre increasingly, presents a combination lock to be solved before you actually get to that point As such it has a lot of great ideas and reasons to recommend it. Amplitude’s new entry into the genre, Humankind, is a direct competitor for the Civilization crown. But it’s also how one of the most prominent niches in strategy games, the 4X - “games like Civilization” as shorthand but eXplore, eXpand, eXploit, eXterminate if you’re fancy - has come to operate. ![]() It doesn’t tell you which parts of the combination you got wrong until then, either, and only provides vague clues as to which part of the lock is most important. Oh, and you won’t find out if you actually solved it until you start the campaign and play for hours - two or six or 20. If you can just solve it, you’ll have a good time! If you don’t, however, you never will. You load it up, check out the intro, press start on a new game, and… There’s a combination lock to start the game. It costs full price, but has everything you want and you’ve heard good things, so you’re going for it. Imagine you go and pick up the hottest new game one day. ![]()
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