![]() Except it wasn't like a film, because it didn't cut at all: it was like a video game, all first-person, all inside someone's head, behind the eye sockets, but a video game that was doing some of the same purely world-building stuff you often got in the really lavish sci-fi films.ΔΆ0 years later, I have played Half-Life. It was like Total Recall, where you get to see Arnie going about his day in the near future. It was like one of those films, my friend explained. No goblins running at you, no demons invading and popping out of one monster closet after the other. For whole minutes you just sat and watched as the world went past. Instead, you.what? You rode a tram to work in a secret test facility deep inside some kind of mountain in the desert. A first-person shooter - did we call them that back then? - in which, for the opening section at least, you did no shooting. ![]() Which means, I guess, that it has been almost 20 years since a friend came back one night to the student house we were all renting and told me about this amazing game he had played. Somehow, it has been 20 years since the release of Half-Life. ![]()
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